🦎About Me🦎
Ayo, my name is Ulysses.
Audio Designer
specialising in creative practice and design.
I’ve been playing all types of games most of my life and attended university to study Game Design and Music composition for my undergraduate degree. When I finished I decided to double down on studying design as a Master of Arts in Digital Arts because of the value I saw in creating cohesive artistic experiences. I took up game audio as a career path as a means of merging my ever expansive interests in all things experiential play and sound crafting.
As far as my interests go, I enjoy anything with a sci-fi, surreal, anime, mechanical, or with stylised feel to it. Additionally I always enjoy game experiences inspired by empathetic interpersonal relationships with the people, objects or places.
Most of my creative discipline and expertise comes from being a designer who uses audio rather than strictly an audio expert. To me sound design speaks to a universe of interconnected ideas around creativity, technical expertise and process. Simply expressed, I think sound design is creative intention and story telling delivered within a context. Audio doesn’t exist to simply be heard but can be crafted to support or lead a variety of situations and aesthetics. Sounds can be over the top, highly detailed or superficially designed. The importance in any of these decisions lies in the context and direction of the artistic and technical team.
As of late I’ve found my strengths and interests as a sound designer rooted in:
- synthesis as a creative and technical practice
- voice design as it occurs as an intelligible and unintelligible character expression
- tonally expressive or stylised sound design
- finally the research and conceptualisation of sonic ideas.
I was born in Zambia and raised in South Africa. I’m a big style and clothing enthusiast. I can talk about silhouettes, the history of functionality morphing into form, the emotion of a colour pallete and shoes design for ages. I love reptiles and more specifically lizards. I practice martial arts in the style of RyuKyuKobujutsu. I have an unhealthy and uncontained obsession with music around hip hop sampling and certain styles of electronic music.
Work Credits

Rogue Pinata: VRMAGEDDON
Nerd Ninjas
Meta Quest 3
(TBC)
Sound Designer

Tales of Kenzara: Zau
Surgent Studios
PS5, Xbox, PC
(2024)
Voice Designer

Winnie’s Hole
Twice Different
PC
(TBC)
Sound Designer
FMOD Implementation Unity Implementation

Loddlenaut
Moon Lagoon
PC, Xbox
(2023)
Sound Designer
FMOD Implementation
Unity Implementation

Way To The Woods
One Pixel Dog PTY
Xbox, Nintendo
(TBC)
Sound Designer
Unreal Engine 4 Implementation

Monster Crawl
Purple Button
PC
(2024)
Sound Designer
FMOD Implementation

Desktop Dungeons Rewind
QCF Design
PC
(2023)
Sound Designer
Unity Implementation

Yasuke: A Lost Descendant Dallience Studios
Trailer
(2022)
Sound Designer

Who Killed Alaska
The Ghost Factory
Audio Drama
(2022)
Sound Designer
Additional Cool Info
Main Softwares:
Ableton Reaper RX 10 Advanced Unity Unreal Engine 5 FMOD
Games I love, warts and all:
Overwatch
Darkest Dungeon 1 & 2
Far: Lone Sails
The Pathless
Baldurs Gate 3
Solar Ash
El Paso, Elsewhere
Nuclear Throne
Life is Strange
Florence
Metal Arms: Glitch in the System
XCOM 2: War of the Chosen
Oxenfree
Hades
Total War: Warhammer II & III
Destiny 2
Divinity: Original Sin 2
Heat Signature
Remant: From The Ashes
Griftlands
Hyper Light Drifter
📕 Knowledge is key 📕
Some books and resources that inspire my work and process

Leading with Sound
Rob Bridgett

A Theory of Fun
Raph Koster

Tone Benders Podcast

Damn Fine Story
Chuck Wendig
